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MYP MYP Design MYP MYP Design MYP
MYP MYP Design MYP
Abstraction
Deciding which details of a problem to ignore so you can work with the parts that matter.
Academic integrity
Working honestly so that every piece of a design folder is either your own or clearly credited to whoever made it.
Actuator
An output component that turns an electrical signal into movement, light, sound or heat, such as a motor, a servo or a buzzer.
Additive manufacturing
Making a part by adding material layer by layer, as a 3D printer does, instead of cutting material away from a solid block.
Aesthetics
How a product looks, feels and sounds, and the judgements people make about it from those qualities, controlled through shape, proportion, colour, texture and finish.
Affordance
What an object or on screen element lets you do, and the visible clues, called signifiers, that tell you so: a raised rectangle with a label affords pressing.
Algorithm
A precise, ordered set of steps that solves a problem or finishes a task, written so anyone following it gets the same result.
Alloy
A metal mixed with one or more other elements while molten, to give properties the pure metal does not have, such as extra strength or resistance to rust.
Annotation
Short written notes placed next to a drawing that name materials, sizes, construction methods and the benefit to the user, so the drawing can be read without you there to explain it.
Anthropometrics
The measurement of human body sizes, such as height, reach, hand width and grip strength, collected from large samples so designers can size products to fit real people.
Batch production
Making a set number of identical products in one run, then resetting the machines to make a different product or a different version.
Bibliography
The full list of every source you used, placed at the end of the design folder, with enough detail for a reader to find each one again.
Bill of materials
A complete list of every material, part and component a solution needs, with quantity, size and cost for each one.
Box model
The rule that every HTML element is a rectangle made of four layers: the content, then padding around it, then a border, then margin outside that.
Brand identity
The set of visual and verbal signals a company uses so people recognise it and know what to expect: name, logo, colours, typeface, tone of voice and product styling.
Circular economy
An economy designed so materials keep going round in loops of reuse, repair, remanufacture and recycling instead of ending as waste after one use.
Citation
A short note next to borrowed material saying who made it, what it is and where you found it, so a reader can go and check.
Client
The named person or organisation who asks for the solution, sets the constraints and decides whether the finished product is acceptable.
Command term
The instruction verb in a task or criterion strand, such as analyse, justify or evaluate, that tells you exactly what kind of work the marker expects.
Composite material
A material made by combining two or more different materials that stay separate inside the mix, so the result performs better than either part on its own.
Compression
A squashing force that pushes the particles of a material together and tries to make the part shorter.
Contrast ratio
A number comparing the lightness of text with the lightness of the background behind it, running from 1 to 1 (identical, invisible) to 21 to 1 (black on white).
Copyright
An automatic legal right that gives the creator of an original work control over who may copy, share, change or perform it.
Core loop
The short sequence of actions a player repeats over and over in a game, such as aim, shoot, collect, upgrade, then aim again.