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IB Design Technology IB Design Technology IB
IB Design Technology IB
Alertness
Alertness is the key term and means being aware of what is happening in the vicinity, in order to understand how information, events, and one's own actions will impact goals and objectives, both immediately and in the near future.
Brand identity
Brand identity refers to the visual, emotional, and cultural elements that define a company and differentiate it from competitors.
Carbon Offsetting
Carbon Offsetting is the practice of compensating for the carbon that is produced.
Clean technology
Clean technology refers to products and processes that reduce waste and minimize the use of non-renewable resources.
Cognitive Ergonomics
Cognitive ergonomics is concerned with mental processes, such as perception, memory, reasoning, and motor response, as they affect interactions among humans and other elements of a system.
Computer-aided design (CAD)
Computer-aided design (CAD) is the generation, creation, development, and analysis of a design or system using computer software.
Computer-Integrated Manufacturing (CIM)
Computer-Integrated Manufacturing (CIM) refers to the use of computer systems to oversee and integrate multiple aspects of the manufacturing process.
Conceptual Model
Conceptual models allow the ideas of a designer to create representations which outline the principles, processes and basic functions of a design or system.
Context-driven research
Context-driven research focuses on understanding the specific environments and situations in which users will interact with a product.
Eco-design
Eco-design is a design approach that considers the environmental impact of a product throughout its entire life cycle, from cradle to grave (creation to disposal).
Embodied Energy
Embodied Energy is the total energy required to produce and maintain a product or service. It helps designers understand the energy impact of their choices.
Emotional design
Emotional design builds connections between users and products by addressing their emotional needs.
Ergonomics
The application of scientific information concerning the relationship of human beings to the design of objects, systems and environments.
Field research
Field research involves observing users in their natural environments, such as homes, workplaces, or public spaces.
Form follows function
The phrase "form follows function," coined by architect Louis Sullivan in the late 19th century, encapsulates the idea that a product’s design should primarily reflect its intended purpose.
Graphical Models
Graphical Models: Visual representations used to communicate design ideas, explore solutions, and refine concepts.
Human Error
Human error come in several forms but two fundamental categories are slips and mistakes.
Human Factors
The term Human Factors is used for the combination of ergonomics and anthropometrics
Ideo-pleasure
Ideo-pleasure is rooted in personal values, ethics, or aspirations.
Imitative strategies
Imitative strategies involve improving upon or adapting existing products to capture market share.
Invention
Invention is the process of discovering a principle that leads to a technical advance and results in a novel product.
Lean production
A philosophy designed to optimize manufacturing by reducing waste, improving resource use, and continuously refining processes.
Market development
Market development involves expanding the reach of existing products into new geographic regions or demographic segments.
Market penetration
Market penetration aims to increase the market share of existing products through pricing strategies, advertising, or other competitive tactics.