Home, leisure and tourism
Digital technologies have revolutionized homes and hospitality.
Home appliances, services and technologies
- The introduction of the internet and IoT devices changed households and private services.
- This lead to the creation of smart homes and gig economies.
Smart Home
A house equipped with devices connected to the internet.
Gig Economy
An economy in which people offer short-term services and commissions via digital technologies.
Sports, gaming and hobbies
- Digital technologies changed sports through health-related digital media and tools such as health-tracking software, smart watches, nutritional tutorials, etc.
- Gaming and hobbies were also revolutionized through video games, virtual and augmented reality, filmography, etc.
Reflect on how immersive media from chapter 3.5C of this textbook could have influenced hobbies and gaming.
Travelling and tourism
Tourism was enhanced by digital technologies through tools such as:
- Ranking systems
- Systems that rank and order a dataset based on given criteria.
- Tourism rankings work based on customer reviews.
- Translation apps
- Software that translates one language into another in real-time.
- How have smart homes changed the way people live and interact with their environment?
- What are the potential risks and benefits of integrating digital technology into sports and hobbies?
- To what extent is limiting customer reviews a violation of freedom of speech?
How do cultural values influence the adoption of digital technologies in different societies?