The scores of students on a short mathematics quiz are summarized in the frequency table below:
| Score (x) | 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|
| Frequency (f) | 2 | 4 | 7 | 6 | 4 | 2 |
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The scores of students on a short mathematics quiz are summarized in the frequency table below:
| Score (x) | 0 | 1 | 2 | 3 | 4 | 5 |
|---|---|---|---|---|---|---|
| Frequency (f) | 2 | 4 | 7 | 6 | 4 | 2 |
A store places a coupon in of its products. Assume that each product purchased independently contains a coupon with probability .
Let be the number of products that must be purchased until coupons have been obtained (including the product that contains the third coupon).
A mobile app has a feature that successfully loads with probability each time it is accessed. A user accesses the feature times in a session. Let be the number of times the feature successfully loads.
A bag contains 8 marbles: 3 red, 3 blue, and 2 green. A game involves drawing marbles without replacement until either two marbles of the same color are drawn consecutively or all marbles are drawn. Let be the number of draws when the game ends.
A dataset records study time (hours) and test score (points) for eight students:
Practice IB Mathematics Analysis and Approaches (AA) Topic Statistics & Probability with authentic exam-style questions for both SL and HL students. This question bank focuses on the exact syllabus content for Statistics & Probability and mirrors Paper 1, 2, 3 style where relevant.
Get instant solutions, detailed explanations, and build confidence with questions aligned to IB examiner expectations.
Calculate the interquartile range (IQR).
Verify that .
Find the probability that the feature successfully loads exactly times.
Find the probability that the feature successfully loads at least times.
Construct the probability distribution of for , given that the game ends on or before the fourth draw due to drawing two consecutive marbles of the same color.
Calculate the expected value of given this distribution.