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Constructive Discontent
A design stimulus triggered by dissatisfaction with a product or process, motivating the designer to rethink, redesign, or solve the problem in a new way.
Product Analysis
A systematic evaluation of a product to assess its features, identify its strengths and weaknesses, and uncover opportunities for enhancement or innovation.
Reverse Engineering
A method of analysing an existing product by disassembling it to understand its design, components, and manufacturing processes.
Stakeholder
An individual or group with an interest or concern in a product, system, or project, who can be affected by or influence its development and outcome.
SWOT Analysis
A strategic tool used to identify a product’s Strengths, Weaknesses, Opportunities, and Threats to support informed design decisions.
Testing
The process of evaluating a product’s performance, safety, and usability to ensure it meets design specifications and user needs.
Usability
The degree to which a product enables specified users to achieve defined goals effectively, efficiently, and with consistency and predictability.