Loading subject…
Design skills
What design is and what designers do
The MYP design cycle
Key concepts in design
Related concepts in design
Global contexts in design
Command terms in design
Academic integrity and citing sources
Inquiring and analysing
Identifying a design problem
Explaining and justifying the need for a solution
Clients and target audiences
Primary research methods
Secondary research methods
Analysing existing products
Evaluating the relevance of research
Writing a design brief
Developing ideas
Writing a design specification
Success criteria and testing methods
Generating design ideas
Annotating and presenting design ideas
Evaluating ideas against the specification
Selecting and justifying the chosen design
Developing the chosen design
Planning drawings and working diagrams
Creating the solution
Breaking the making process into logical steps
Planning resources, time and cost
Following and adapting a plan
Recording the making process
Justifying changes to the design
Presenting the finished solution
Evaluating
Designing tests for a solution
Collecting and interpreting test data
Evaluating a solution against the specification
Client and user feedback
Explaining improvements to the solution
Impact of a solution on the client and audience
Design communication and drawing
Freehand sketching
Isometric drawing
Perspective drawing
Orthographic projection and dimensioning
Exploded and assembly drawings
Scale and proportion
Rendering, shading and texture
Presentation boards and portfolios
Digital modelling and fabrication
Vector and raster graphics
3D CAD modelling
Rendering and visualisation
3D printing
Laser cutting and CNC machining
File formats and version control
Virtual testing and simulation
Materials and their properties
Classifying materials
Woods and timber
Metals and alloys
Polymers and plastics
Textiles and fibres
Composites and smart materials
Physical and mechanical properties
Selecting and testing materials
Manufacturing and workshop processes
Measuring and marking out
Cutting and shaping
Forming and bending
Joining and fastening
Moulding and casting
Surface finishing
Jigs, templates and quality control
Scales of production
Workshop safety and risk assessment
Structures, mechanisms and electronics
Forces in structures
Stability and strength
Levers and linkages
Gears, pulleys and cams
Electronic circuits and components
Sensors, inputs and outputs
Power sources and energy efficiency
Ergonomics and human factors
Anthropometric data and percentiles
Ergonomics and comfort
Inclusive and accessible design
User centred design methods
Aesthetics and form
Product safety and standards
User experience and interface design
The digital design process
User personas and scenarios
Information architecture and navigation
Wireframing and storyboarding
Interface layout and visual hierarchy
Typography and colour in interfaces
Usability testing
Accessibility in digital products
Web and multimedia design
Structuring a web page with HTML
Styling and layout with CSS
Responsive and mobile design
Digital image editing and optimisation
Audio and video production
Animation and motion graphics
Game design fundamentals
Programming and computational thinking
Decomposition, patterns and abstraction
Flowcharts and pseudocode
Variables, data types and operators
Selection and iteration
Functions and modular design
Debugging and testing code
Physical computing and microcontrollers
Databases and data handling
Digital systems, data and safety
Input, process, output and feedback systems
Hardware and software
Networks and the internet
Collecting, storing and presenting data
Data privacy and cybersecurity
Intellectual property, copyright and licensing
Artificial intelligence and emerging technologies
Design in society and sustainability
Past, present and emerging design
Markets, trends and consumer needs
Branding, packaging and marketing
Sustainable design strategies
Life cycle analysis
The circular economy and waste
Social, cultural and ethical impact of design
The MYP design portfolio
Structure of the design folder
Responding to a design situation
Evidencing the design cycle
Presenting research and testing evidence
Referencing and acknowledging sources
Injection moulding
A process where thermoplastic granules are melted and forced under pressure into a closed steel mould, cooled, then ejected as a finished part.