3.7D Dilemmas in Robots and Autonomous Technologies
3.7D Dilemmas in Robots and Autonomous Technologies Notes
Dilemmas in Robotics and Autonomous Technologies
Uncanny Valley
The eerie or unsettlingfeeling people experience when interacting with lifelikerobots or computer-generatedcharacters.
Anthropomorphism: Attributing humancharacteristics to non-humanentities.
Complexity of human and environmental interactions
Robots designed to workalongsidehumans and augment their capabilities.
One of the main aims of robotic research is to create robots that can work effectively alongside humans.
Cobots (robots designed to work alongside humans and augment their capabilities) are currently being developed to work cohesively with humans.
For example, a cobot needs to understand human emotions, language and behavior.
Self review
What are some ways for a cobot to learn human social cues that may improve its performance?
Evaluate the social and ethical implications of using cobots instead of humans in commercial settings.
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What is the Uncanny Valley?
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What is Uncanny Valley?
The Uncanny Valley is a phenomenon where robots or computer-generated characters that appear almost human-like can evoke feelings of eeriness or discomfort in people. This effect occurs when a robot's appearance is close to human but not quite perfect, creating a sense of unease.
The term was first coined by Japanese roboticist Masahiro Mori in 1970
As robots become more human-like, our emotional response becomes more positive until a certain point where it suddenly drops
This drop in comfort level is what we call the 'uncanny valley'
AnalogyThink of the uncanny valley like a rollercoaster ride - as the robot becomes more human-like, our comfort level goes up, but then suddenly drops when it gets too close to human but not quite right.
ExampleMovies like 'The Polar Express' and 'Beowulf' have been criticized for their characters falling into the uncanny valley, making viewers feel uncomfortable.