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Emergence
When a system as a whole shows behaviour or patterns that none of its individual parts have on their own, so the whole is more than the sum of its parts.
Feedback loop
A cycle in which the output of a system feeds back to affect its own input, either amplifying the change (reinforcing) or pushing back to keep the system steady (balancing).
System
A way to think about structure and order in human, natural and built environments.
Unintended consequences
Effects of a change to a system that its designers did not plan or expect, which arise because the parts of a system are interconnected in ways that are hard to foresee.