These comprehensive video lessons help IB Mathematics Applications & Interpretation (AI) students Standard Level (SL) and Higher Level (HL) understand and master the essential concepts needed for success in IB Exams. Each video focuses on Geometry and Trigonometry and is aligned with the IB Mathematics Applications & Interpretation (AI) syllabus, ensuring focused learning on core principles, advanced applications, and practical problem-solving. Students can watch and rewatch anytime, anywhere, perfect for visual learners, reinforcing complex concepts, and understanding IB methodology. By using RevisionDojo's video lessons consistently, learners build deep understanding and enter the exam with confidence.
AIHL 3.13.1 Scalar product and angle between vectors
AHL 3.13—Scalar and vector products
AIHL 3.13.2 Angle between two lines
AHL 3.13—Scalar and vector products
AIHL 3.13.3 Vector product
AHL 3.13—Scalar and vector products
AIHL 3.13.4 Areas using vector product
AHL 3.13—Scalar and vector products
AIHL 3.13.5 Components of vectors
AHL 3.13—Scalar and vector products
AIHL 3.16.1 Graph Routes
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.2 Kruskal's Algorithm
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.3 Prim's Algorithm
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.4 Prim's Algorithm with Adjacency Table
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.5 Eulerian Graphs
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.6 Chinese Postman problem
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.7 Hamiltonian graphs
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.8 Travelling Salesman Problem
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.9 TSP practical problems
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.10 Nearest neighbour algorithm
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.16.11 Deleted vertex algorithm
AHL 3.16—Tree and cycle algorithms, Chinese postman, travelling salesman
AIHL 3.8.1 Mr. Flynn's exact triangles
AHL 3.8—Unit circle, Pythag identity, solving trig equations graphically
AIHL 3.8.1 Solving trig equations
AHL 3.8—Unit circle, Pythag identity, solving trig equations graphically
AIHL 3.8.2 Unit circle
AHL 3.8—Unit circle, Pythag identity, solving trig equations graphically
AIHL 3.8.3 The CAST diagram
AHL 3.8—Unit circle, Pythag identity, solving trig equations graphically
AIHL 3.8.4 Graphs of sin, cos and tan
AHL 3.8—Unit circle, Pythag identity, solving trig equations graphically
AIHL 3.8.5 Sine rule (ambiguous case)
AHL 3.8—Unit circle, Pythag identity, solving trig equations graphically
AIHL 3.8.6 Trig identities
AHL 3.8—Unit circle, Pythag identity, solving trig equations graphically
AIHL 3.8.7 Solving Trigonometric Equations
AHL 3.8—Unit circle, Pythag identity, solving trig equations graphically
AIHL 3.9.1 Matrix transformations (intro and stretches)
AHL 3.9—Matrix transformations
AIHL 3.9.2 Translations
AHL 3.9—Matrix transformations
AIHL 3.9.3 Enlargements
AHL 3.9—Matrix transformations
AIHL 3.9.4 Rotations
AHL 3.9—Matrix transformations
AIHL 3.9.5 Reflections
AHL 3.9—Matrix transformations
AIHL 3.9.6 Composite matrix transformations
AHL 3.9—Matrix transformations
AIHL 3.9.7 Determinant of a transformation matrix
AHL 3.9—Matrix transformations
AISL 3.1.1 Midpoint of a line segment
SL 3.1—3d space, volume, angles, midpoints
AISL 3.1.2 Distance between 2 points
SL 3.1—3d space, volume, angles, midpoints
AISL 3.1.3 Volume and surface area
SL 3.1—3d space, volume, angles, midpoints
AISL 3.1.4 Trigonometry in 3d
SL 3.1—3d space, volume, angles, midpoints