Anthropometrics helps ensure Appropriate Sizing and Usability for humans in design
- Imagine sitting in a chair designed for someone twice your size or struggling to use a smartphone with buttons too small for your fingers
- It would be pretty annoying right?
- These examples underline the importance of designing products that fit their users. To achieve this, designers rely on anthropometric data—measurements of human body sizes and shapes.
- By using this data, designers ensure products are both functional and comfortable
- In this section, we’ll explore how anthropometric data is applied, its types and sources, and the significance of percentiles and adjustability in creating inclusive designs.
Human Factors
The term Human Factors is used for the combination of ergonomics and anthropometrics
Human factors: What are the main aims?
- Increasing safety
- Increasing ease of use
- Make fewer mistakes
- Enhancing operational comfort
- Improving system performance, reliability and maintenance
Ergonomics: Physical, Cognitive and Organizational
Ergonomics
The application of scientific information concerning the relationship of human beings to the design of objects, systems and environments.
Physical Ergonomics: Physical ergonomics focuses on the human body's physical interactions with products, tools, and environments to optimize comfort, efficiency, and safety:
- Improves human posture and fatigue
- More efficient Worksite development operating layout
- Easier material handling
- Reduces repetitive stress, movement, injuries and musculoskeletal disorders
- Ensures occupational safety and health
- The aspect of ergonomics that deals with body measurements, particularly those of size, strength and physical capacity
Herman Miller Aeron Chair: This chair is designed with adjustable lumbar support, breathable mesh material, and a contoured seat to promote proper posture and reduce fatigue.
Cognitive Ergonomics: Designers create systems that align with how the human brain processes information, reducing mental strain and improving safety:
- Easier perception
- Improved memory
- Clear reasoning
- Quicker motor response
Tesla Touchscreen Interface – Tesla’s large touchscreen dashboard reduces clutter by integrating multiple controls into a single, intuitive display, minimizing distractions while driving.
Organizational Ergonomics: Systems made to improve overall workforce efficiencies which includes:
- Communication
- Work design
- Shift (work hours) management
- Crew resource management
- Teamwork
- Virtual organizations
- Telework
- Quality management
A company implementing a flexible work schedule and remote work options to improve employee work-life balance, reduce burnout, and enhance overall productivity
Ensuring Appropriate Sizing for Comfort and Usability
Why Sizing Matters in Design
- Poor sizing can lead to discomfort, inefficiency, and even safety risks.
- To avoid these issues, designers must carefully consider the target user group—their age, gender, cultural background, and physical characteristics—when determining product dimensions.
- This is especially important for products like furniture, clothing, vehicles, and tools, where physical interaction is frequent and critical.
A car seat that doesn’t fit properly may force a driver into an unnatural posture, causing fatigue or even injury over time.
Always define the primary user group and their specific needs before applying anthropometric data to your design. This ensures the product is tailored to its intended audience.
Considering Interaction and Misuse in Design
Understanding Interaction
- Interaction refers to how users physically engage with a product. Consider the following questions:
- How does a person grip a handle
- How much force is needed to press a button?
- What is the maximum reach distance for accessing controls?
- Designers must account for both intended use and potential misuse.
- Misuse often occurs when a product is used in ways the designer didn’t anticipate, such as a child climbing on a chair not designed for such activity, creating tipping hazards
- Poor ergonomics or unclear instructions can exacerbate these issues
Designing to Minimize Misuse
To reduce misuse, designers can:
- Simplify interactions: Ensure controls and features are intuitive and easy to understand.
- Design for safety: Incorporate features like fail-safes or mechanisms that prevent hazardous use.
- Test with diverse users: Observing diverse users interacting with prototypes can help identify potential misuse scenarios.
Neglecting to test for unintended interactions can result in unsafe designs and liability issues. Always evaluate how users might misuse your product.
Accessing Anthropometric Data: Measurements of Human Bodies
- Anthropometric data helps designers tailor products to human dimensions.
- It includes measurements of human body weight, leg length, height, waist size etc.
- Anthropometric data falls into two main categories:
- Static and dynamic measurements
Two types of Anthropometric Data: Static and Dynamic
- Static Data (aka Structural Data):
- These are measurements of the body in fixed positions, such as height, arm length, or head circumference
- Static data is essential for designing items like chairs, desks, and helmets
- Static Data is easier to gather, as people are asked to remain still while measurements are taken
You're probably sitting still in a chair right now. The measurement between the floor to your knee is an example of static data
Static Data
Static Data (also known as Structural data) refers to measurements taken while the subject is in a fixed or standard position, e.g. height, arm length.
- Dynamic Data (aka Functional Data):
- These are measurements of body movement, such as reach, movement or strength
- E.g., stride length, or range of motion
- Dynamic data is crucial for products involving motion, such as gym equipment or tools
- These are measurements of body movement, such as reach, movement or strength
You know those office chairs that let you adjust the height of the chair? You ability to reach the handle that lets you control the height is an example of a designer using dynamic data (your specific arm movement to grab the handle).
- Dynamic Data: Reach
- You can split reach into two parts
- Normal reach
- A comfortable distance of humans movement for stuff like grabbing the chair handle, or maybe your keyboard / mouse
- Maximal reach
- As the name suggests, the furthest distance of human movement e.g., the longest distance you can extend your arm to do something
- Normal reach
- You can split reach into two parts
Sources of Anthropometric Data
Primary Data Collection
- Primary data is collected directly for a specific design project.
- This involves measuring a sample group of users using tools like calipers, motion sensors, sitting height meters or 3D body scanners.
Advantages:
- Tailored specifically to the target user group.
- Highly accurate for the intended purpose.
Challenges:
- Time-consuming and expensive.
- Requires specialized equipment and expertise.
Secondary Data
Secondary data comes from pre-existing datasets, such as national anthropometric surveys or databases like NASA’s Human Factors data.
Advantages:
- Readily available and cost-effective.
- Covers large population groups.
Challenges:
- May not represent specific user groups (e.g., children, elderly).
- Data might be outdated or irrelevant to the design context.
Combining primary and secondary data allows designers to balance specificity with practicality, ensuring designs meet the needs of diverse users.
Percentiles and Ranges: Designing for Inclusivity
What Are Percentiles?
- Percentiles describe the distribution of a population’s measurements. For example:
- The 5th percentile represents the smallest individuals (e.g., shortest height).
- The 95th percentile represents the largest individuals (e.g., tallest height).
- The 50th percentile represents the average.
- Percentile ranges
- For example the range that encompasses 2.5th to 97.5th or 5th to 95th
By using percentile data, designers can ensure their products accommodate a wide range of users.
Applying Percentile Data
- Clearance Design:
- Can be seen as the minimum space required to, enable the user group into or through an area e.g., for emergency exits or safety hatches you'd want the larger folks to be able to go through easily
- Designed for the 95th percentile to comfortable use the product / system
- Reach (aka Workspace Envelope) Design:
- The Workspace Envelope is a 3-dimensional space within which you carry out physical work activities when you are at a fixed location
- Designed for the 5th percentile of users meaning 95% of users can reach everything placed within that envelope
- Adjustable Design:
- Certain products tend to be available in different sizes or with adjustability built in as there really is no ‘one size fits all’.
- E.g, Ironing tables can be adjusted to allow for people of a different height to use comfortably. This has an effect on the design of the legs, as this is how the board is adjusted in height.
What percentile would you prioritize when designing a product for maximum reachability? Reflect on how this choice impacts usability for different users.
Reliability of Anthropometric Data
Challenges in Data Collection
- Sampling Bias: Data may not represent the target population (e.g., collecting data only from adults excludes children).
- Cultural Differences: Body sizes and proportions vary across regions and ethnic groups.
- Measurement Errors: Inaccurate tools or inconsistent methods can lead to unreliable data.
Mitigating Limitations
- Use diverse and representative samples.
- Cross-check data from multiple sources.
- Regularly update datasets to reflect current populations.
How might cultural differences in anthropometric data influence global product design? Reflect on the ethical implications of designing for inclusivity across diverse populations.
Using Percentile Tables: Ensuring Inclusivity
- Percentile tables help designers interpret anthropometric data
- For example, a table might show that the 5th percentile female height is 150 cm, while the 95th percentile male height is 190 cm.
Steps to Use Percentile Tables
- Identify the relevant measurement (e.g., arm length, height).
- Determine the target population (e.g., children, adults).
- Select the appropriate percentiles based on the design context.
When designing a doorway, you might use the 95th percentile male height to ensure even the tallest users can pass through comfortably.
Adjustability in Design: Catering to Diverse Users
Why Adjustability Matters
- People vary significantly in size, shape, and strength
- A fixed-size product may only suit a narrow group of users, whereas adjustable designs can meet the needs of a broader audience
- This improves both usability and inclusivity
Key Considerations for Adjustability
- Clearance: Ensure adequate space for larger users.
- Reach: Allow smaller users to access controls comfortably.
- Strength: Design mechanisms that are easy to adjust, even for users with limited strength.
Explain what is meant by the range of sizes versus
adjustability?
Ranges versus adjustability: Clothing comes in a range of sizes. For manufacturers to make clothing fit every individual variance would not be economically possible, thus it tends to come in a range of sizes based on percentile ranges. Children’s car seats are adjustable to allow for a range of sizes and a growing child.
Use intuitive adjustment mechanisms like levers or sliders to make adjustments simple and user-friendly.
Ergonome: 2D models to assess space requirements and user interaction
- A 2D scaled physical anthropometric model based on a specific percentile human forms are called ergonomes
- The ergonomes have been scaled from data taken from specific percentile ranges to form a standard human form
- Ergonomes are used with drawings of the same scale as the model to consider the relationship between the size of an object and people
- They are used with 2D drawings, mainly for orthographic drawings and also modelling to view field of reach, field of vision, etc.
Manikin: A 3D models used to evaluate ergonomics, posture, reach, and movement
- A manikin (aka lay figure) is an anatomical 3D model of the human body
- A jointed model of the human body used by artists, especially to demonstrate the arrangement of draper
- They are useful for assessing the relationship of body parts to spatial arrangements represented by a 3D model, for example, a chair to a desk.
- Full scale manikins are generally more expensive than ergonomes and they give a better representation of the overall ergonomics in the design context (such as crash test dummies)
Conclusion: Designing for Humans
- Anthropometrics forms the foundation of human-centered design
- By understanding body measurements, interaction patterns, and potential misuse, designers can create products that are comfortable, safe, and inclusive
- Whether using primary or secondary data, incorporating percentiles, or ensuring adjustability, the ultimate goal is to design for real people with diverse needs.
Reflect on a product you use daily. How well does it accommodate your size and interaction needs? What improvements could be made?
Do the data collection methods employed in Design Technology more closely aligned with those used in the Social sciences (Economics, Geography etc.) or the Natural sciences (Physics, Chemistry, Biology)?