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Persona
A persona is a fictional but realistic profile of the target user, based on real data and insights gathered from user research. It represents their goals, needs, behaviours, and limitations to help guide design decisions.
Common Mistakes in Persona Development:
A team is designing a professional hair dryer for use in salons. Their research covered both salon stylists and the clients who sit in the chair.
(a) Explain why the team would create both a primary persona and a secondary persona. (4 marks)
(b) State two elements that must appear in the primary persona, and say what each one is for. (2 marks)
Solution
(a) Award [1] for each linked point, up to [4 max].
(b) Award [1] for each element with its purpose, up to [2 max].
How might cultural biases influence the creation and interpretation of personas?