Physical Modelling
Physical Model
A physical model is a three-dimensional, tangible representation of a design or system.
Designers love a good Physical Model
- Physical models are real, touchable versions of a design that help designers understand how an object will be used in real life.
- They are especially useful for testing ergonomics, internal structure, and aesthetics before making the final product.
- They let Designers do the following:
- Visualize information about the context.
- Scale down large objects or scale up smaller ones for easier visualization.
- Test aspects of a product against user requirements.
- Gather feedback to improve the design and product-user interface.
Why Designers Use Physical Models
- Ergonomics & Fit
- Helps check if the design is comfortable to hold or use.
- Ensures the product fits well with the human body (e.g., chairs, smartphones, tools).
- Example: A game controller prototype is tested to see if buttons are easy to press and the shape fits well in hand.
- Internal & External Relationships
- Shows how inside components affect the outside design.
- Helps place buttons, ports, and grips in the right spots.
- Example: A phone model helps designers decide where to put the charging port, speakers, and camera without making the phone uncomfortable to hold.
- Aesthetic Considerations
- Helps designers explore form, shape, color, and texture.
- Ensures the product looks appealing before final production.
- Example: A car model lets designers test how different colors or curves affect its appearance.
(you've probably heard this about Dyson a million times ... but just to make the point one more time ...)
James Dyson & the Importance of Physical Models
- James Dyson, the inventor of the Dyson vacuum, is famous for using physical models and prototypes to perfect his designs.
- 5,127 Prototypes – Dyson built and tested over 5,000 prototypes before creating his first bagless vacuum.
- Why so many? – Each physical model helped him refine suction power, airflow, and ergonomics until he got it right.
- Lesson: Testing and refining physical models is key to making a great final product!
- Key Takeaway: Physical models bring ideas to life, helping designers improve comfort, function, and appearance before mass production.
Scale Models - Simple Explanation
- A scale model is a smaller or larger version of a real object.
- It's used to study, test, or communicate a design without creating a full-size version.
Why Designers Use Scale Models
- Used in Architecture
- Helps architects show clients what a building will look like before construction.
- Demonstrates form, proportion, and functionality in a tangible way.
- Example: A miniature version of a skyscraper allows architects to study its shape and how it fits into the surrounding environment.
- Used in Testing
- Some designs are too big or expensive to test at full scale.
- Smaller models are tested under real conditions before finalizing the design.
- Example: Wind tunnel testing of aircraft uses scale models to check aerodynamics before building a full-sized plane.
- Used to Communicate Ideas
- Shows how a design will look and function before production.
- Useful for getting feedback from clients and team members.
- Example: Car manufacturers create scale models of new car designs to refine aesthetics and shape.
- Scale models save time and money by allowing designers to test and visualize designs before making full-sized versions.
- They are essential in architecture, product design, and engineering for refining ideas and ensuring success.
Aesthetic Models & Mock-ups - Simple Explanation
- An aesthetic model is a non-functional model.
- It's made to look and feel like the real product.
- It is used to test visual appeal and ergonomics but does not actually work.
- A mock-up, on the other hand, is a physical representation of a product.
- It has some functionality
- It's often used for user feedback and testing.
Why Designers Use Aesthetic Models
- Testing User Appeal
- Helps designers see if the product looks good and appeals to users.
- Used in ergonomic testing (e.g., how a product feels in hand).
- Example: A new smartphone model is created to check size, shape, and color before production.
- Evaluating Material Properties
- Weight & Balance
- Materials similar to the final product are used to test weight distribution.
- Example: A hand drill model can be tested to see if it is too heavy or well-balanced.
- Weight & Balance
- Texture & Surface Qualities
- Finishes, paint, or textures are applied to test how the surface feels and looks.
- Example: A watch prototype can be tested to see how light reflects off the metal case.
Mock-ups: A More Functional Test Model
- A mock-up is a scale or full-size model that is used to test ideas and gain user feedback.
- Unlike an aesthetic model, it may have some functionality and can act as a prototype.
- Why Use Mock-ups?
- Helps demonstrate how a product works.
- Allows users to interact with the design before final production.
- Example: A mock-up of a new coffee machine might have buttons and a display, but not actually brew coffee.
Real-Life Example: Clay Modeling in Car Design
- Car manufacturers use clay models to visualize the form of a car.
- Designers sculpt full-scale models to perfect curves, proportions, and aesthetics.
- Example: Ferrari and BMW use clay models before committing to final production.
Key Takeaway
- Aesthetic models help designers evaluate looks, weight, and textures but do not function.
- Mock-ups are more interactive, allowing for some user testing and feedback.
- Car companies use clay models to shape and refine their designs before making real cars.
Prototypes
Why Designers Use Prototypes
- Testing & Refining Designs
- Helps identify problems early.
- Designers can adjust and improve before full production.
- Example: A new smartphone prototype helps check if buttons are placed correctly and if the screen size is comfortable.
- Understanding Manufacturing Challenges
- Prototypes reveal issues that might arise during mass production.
- Helps designers find the best materials and processes.
- Example: A shoe company tests different materials in a prototype to find the best balance between comfort and durability.
- User Testing & Feedback
- Prototypes are given to real users to test usability.
- Designers observe interactions and make improvements.
- Example: A new smartwatch prototype is tested to see if users find the interface easy to navigate.
Fidelity of Prototypes
The fidelity of a prototype is how closely it matches the final product. Different levels of fidelity are used for different purposes.
- Low-Fidelity Prototypes (Basic Concepts)
- Simple, rough sketches or paper models.
- Communicates basic ideas about shape, form, or function.
- Not durable or interactive.
- Example: A paper prototype of an app interface helps test layout and navigation ideas.
- Mid-Fidelity Prototypes (Partial Functionality)
- More detailed than low-fidelity but not fully functional.
- Some elements work, but not all features are included.
- Example: A foam model of a Dyson vacuum might have the correct shape but no working motor.
- High-Fidelity Prototypes (Almost Like the Final Product)
- Fully functional and durable.
- Can be tested by real users for usability and performance.
- Example: A Dyson vacuum prototype that actually sucks up dirt, allowing users to test its effectiveness.
Instrumented model are prototypes that collect data when people try using it
- An instrumented model is a prototype with built-in sensors or measuring systems that collect data during testing.
- This data helps designers analyze performance, user interaction, and material behavior.
Advantages and Disadvantages of Physical Models
Advantages
- Explore and test ideas.
- Easily understandable representation.
- Effective communication with clients and teams.
- Tangible for user testing, especially for ergonomic data.
Disadvantages
- Accuracy: Models may not fully represent the final design.
- Time-consuming to create and iterate.
- Costly to manufacture.
- Material differences may affect data accuracy.
- Environmental impact from waste and raw materials.
- Requires skill to build.
Comparison of Types of Physical Models
| Type | Advantages | Use Cases |
|---|---|---|
| Aesthetic Model | - Looks like the final product- Evaluates aesthetic appeal | - Consider color, texture, form- Get client feedback on aesthetics |
| Mock-up | - Communicates form and proportion- Quick to make (low-fidelity) | - Gather client feedback |
| Prototype | - Validates functionality- Supports user testing | - Develop and improve design functionality |
| Instrumented Model | - Provides real-time data- Measures performance under various conditions | - Test material performance (e.g., impact, heat resistance) |
| Scale Model | - Communicates fine details- Saves materials and time | - Large models for small designs- Small models for large designs |
Self Review
- What are the main purposes of physical models in design?
- How do scale models differ from aesthetic models?
- Why is fidelity important in prototyping?
