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Accessibility
metric of how the technology or system suits people with some sort of disability
Context
background, environment, setting in which the new system will be appplied
Hardware
The physical parts of a computer system, including internal components like the CPU and RAM, and external devices like monitors, keyboards, and printers.
Human Resources
The people who work within an organisation, along with the department that manages hiring, training, and employee support.
Network
A system where multiple computers or devices (nodes) are connected to share data, resources, and communicate with each other
Peripheral
An external device connected to a computer that adds functionality, such as input (e.g., keyboard), output (e.g., headphones), or both (e.g., touchscreen)
Software
A set of programs, instructions, or data that directs computer operation and allows it to execute specific tasks
Stakeholders
People or groups who are affected by or interested in a new system. This includes users, clients, developers, managers, and investors.
Usability
metric of how the technology or system suits everybody