Evaluating the Fundamentals of OOP
Modeling Real-World Entities with OOP
Classes and Objects
- Class: A blueprint for creating objects, defining their attributes (instance variables) and behaviors (methods).
- Object: An instance of a class, representing a specific entity with unique attribute values.
- Consider a video game with non-player characters (NPCs).
- Each NPC is an object created from a class that defines its movement and interactions.
Inheritance
- Inheritance allows a class ( subclass) to inherit attributes and methods from another class ( superclass).
- Promotes code reuse and efficiency by extending existing functionality.
- A Vehicle superclass might have attributes like owner and size.
- Subclasses like Car and Airplane add specific attributes like fuel type or maximum range.
Encapsulation
- Encapsulation bundles data and methods within a class, restricting direct access from outside.
- Ensures data integrity and security by exposing only necessary interfaces.
Encapsulation is achieved by using access modifiers like private and public to control visibility.
Polymorphism
- Polymorphism allows methods to have different implementations based on the context.
- Enables flexibility and extensibility in code design.
- Think of the word "write."
- In a language class, it might mean crafting a story.
- In science, it could mean documenting a lab report.
- The action varies based on the context.
Advantages of OOP
- Code Reusability
- Inheritance and polymorphism allow developers to reuse and extend existing code.
- Exam Tip: Be able to give an example, e.g., a Car class inherited by ElectricCar.
- Modularity
- Encapsulation breaks systems into smaller, manageable components.
- Exam Tip: Relate this to teamwork: multiple programmers can develop different classes independently.
- Real-World Modeling
- Classes/objects mimic real-world entities, making design intuitive.
- Exam Tip: Use relatable examples in your answers, e.g., BankAccount class with deposit() and withdraw() methods.
- Concurrent Development
- Different teams can work on separate objects simultaneously.
- Exam Tip: Link this to faster software development in industry.
- Security
- Encapsulation protects data through access modifiers (private, public, etc.).
- Exam Tip: When asked about security, don’t just mention “encapsulation”: explain how it prevents unauthorized access.
Disadvantages of OOP
- Added Complexity
- Can be overkill for simple programs.
- Exam Tip: Point out that procedural programming might be more efficient for small scripts.
- Performance Overhead
- Object creation and management use more memory and CPU resources.
- Exam Tip: Mention that OOP may not be ideal for embedded systems or devices with limited resources.
- Steep Learning Curve
- Beginners may struggle with inheritance, polymorphism, and abstraction.
- Exam Tip: If asked in exams, acknowledge both benefits and drawbacks of these concepts.
- Mixing up Encapsulation and Abstraction
→ Encapsulation = hiding data, Abstraction = hiding implementation details. - Assuming OOP always improves performance
→ In reality, it often adds overhead compared to procedural code. - Forgetting examples
→ Examiners look for specific examples of classes/objects, not just definitions. - Overusing Inheritance
→ Sometimes composition (“has-a”) is better than inheritance (“is-a”). - Vague Answers
→ Saying “OOP is modular” is not enough: always explain why or how.