Practice Topic 2 - Concepts - Digital Society with authentic IB Digital Society (DS) exam questions for both SL and HL students. This question bank mirrors Paper 1, 2, 3 structure, covering key topics like systems and structures, human behavior and interaction, and digital technologies in society. Get instant solutions, detailed explanations, and build exam confidence with questions in the style of IB examiners.
Algorithmic recommendation systems
Algorithmic recommendation systems are used across a wide range of digital platforms, including YouTube, Spotify, Amazon, and dating applications. These systems analyze large volumes of user data such as viewing history, clicks, likes, and purchases in order to suggest content, products, or connections that are predicted to be relevant. Recommendations are continuously updated as users interact with the platform.
These systems consist of interconnected components, including users, algorithms, data inputs, and content providers. Changes in one part of the system can affect other parts, creating feedback loops that influence both individual behaviour and wider cultural trends. While recommendation systems are designed to improve user experience and engagement, they can also produce unintended consequences such as filter bubbles, bias amplification, and reduced diversity of content. This case highlights how algorithmic systems operate as complex and interdependent digital systems.
Identify three elements that make up an algorithmic recommendation system.
Identify three ways elements within an algorithmic recommendation system interact with each other.
Analyze the intended and unintended consequences of changes within algorithmic recommendation systems.
Evaluate how systems thinking and complexity theory help explain the behaviour of algorithmic recommendation systems.
Case study: Virtual worlds and the construction of digital space
Virtual world platforms such as Minecraft, Second Life, and emerging metaverse environments allow users to create, organize, and inhabit digital spaces. These environments are often built using user-generated content and governed by social norms, community rules, and platform design choices. Virtual spaces serve a wide range of purposes, including education, business meetings, creative expression, and social interaction.
Unlike physical spaces, virtual environments are not constrained by geography, distance, or physical laws. Users can move instantly between locations, interact across global networks, and design spaces that reflect cultural values or social structures. However, access to virtual spaces depends on factors such as technology, cost, and digital literacy. As virtual worlds expand, questions arise about how space is organized, who controls access and movement, and how virtual environments operate at different scales from small communities to global platforms.
Define the term “digital space” in the context of virtual worlds.
Outline two ways humans organize and construct virtual spaces using cultural or social features.
Analyze how access, movement, and flows influence the design and experience of virtual spaces.
Evaluate the extent to which virtual spaces operate differently across local and global scales.
Practice Topic 2 - Concepts - Digital Society with authentic IB Digital Society (DS) exam questions for both SL and HL students. This question bank mirrors Paper 1, 2, 3 structure, covering key topics like systems and structures, human behavior and interaction, and digital technologies in society. Get instant solutions, detailed explanations, and build exam confidence with questions in the style of IB examiners.
Algorithmic recommendation systems
Algorithmic recommendation systems are used across a wide range of digital platforms, including YouTube, Spotify, Amazon, and dating applications. These systems analyze large volumes of user data such as viewing history, clicks, likes, and purchases in order to suggest content, products, or connections that are predicted to be relevant. Recommendations are continuously updated as users interact with the platform.
These systems consist of interconnected components, including users, algorithms, data inputs, and content providers. Changes in one part of the system can affect other parts, creating feedback loops that influence both individual behaviour and wider cultural trends. While recommendation systems are designed to improve user experience and engagement, they can also produce unintended consequences such as filter bubbles, bias amplification, and reduced diversity of content. This case highlights how algorithmic systems operate as complex and interdependent digital systems.
Identify three elements that make up an algorithmic recommendation system.
Identify three ways elements within an algorithmic recommendation system interact with each other.
Analyze the intended and unintended consequences of changes within algorithmic recommendation systems.
Evaluate how systems thinking and complexity theory help explain the behaviour of algorithmic recommendation systems.
Case study: Virtual worlds and the construction of digital space
Virtual world platforms such as Minecraft, Second Life, and emerging metaverse environments allow users to create, organize, and inhabit digital spaces. These environments are often built using user-generated content and governed by social norms, community rules, and platform design choices. Virtual spaces serve a wide range of purposes, including education, business meetings, creative expression, and social interaction.
Unlike physical spaces, virtual environments are not constrained by geography, distance, or physical laws. Users can move instantly between locations, interact across global networks, and design spaces that reflect cultural values or social structures. However, access to virtual spaces depends on factors such as technology, cost, and digital literacy. As virtual worlds expand, questions arise about how space is organized, who controls access and movement, and how virtual environments operate at different scales from small communities to global platforms.
Define the term “digital space” in the context of virtual worlds.
Outline two ways humans organize and construct virtual spaces using cultural or social features.
Analyze how access, movement, and flows influence the design and experience of virtual spaces.
Evaluate the extent to which virtual spaces operate differently across local and global scales.