“In what ways do the visual and narrative portrayals of female characters in Resident Evil 4 from 2005 to 2023 shape youth perceptions of gender stereotypes?” - World studies between English lang and lit, Visual artsSL
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A
Overall Score
24/28
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Criteria A: Focus and Method
6/6
0
3
6
Criteria Strands
A.1Topic identification and communication
Excellent
A.2Research question formulation
Good
A.3Methodology selection and justification
Good
Criteria Feedback
Topic is articulated with precision, situating an interdisciplinary lens on a specific game, timeframe and youth demographic.
Research question is clearly stated with a defined scope, directly aligned to the World Studies theme.
Methodology combines theoretical and empirical approaches with a coherent, replicable design.
The research question still bundles two variables (portrayal and influence), which could stress manageability.
Justification for excluding certain game artifacts (e.g., Leon’s dialogue) remains under-developed.
Details on coding criteria and thematic analysis could be expanded for full transparency.
Criteria B: Knowledge and Understanding
5/6
0
3
6
Criteria Strands
B.1Source material selection and relevance
Good
B.2Knowledge demonstration and application
Moderate
B.3Use of terminology and concepts
Good
Criteria Feedback
Sources include primary game texts, peer-reviewed media studies articles and industry data, demonstrating breadth.
Key concepts (male gaze, hyper-masculinity, identification) are defined and applied with depth.
Terminology is used accurately, and theoretical concepts are coherently integrated across analysis.
A few non-academic sites (e.g., Pinterest, Gamerant) dilute the overall expert quality of sources.
Some statistical claims (e.g., Rudder 2014) lack critique of methodology or sampling.